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@Foy, thanks! Using touch sensors that detect when you lift your fingers is an interesting idea. I bet it would be more difficult than buttons. Maybe version 2?
by dbenamy 14y ago
@Foy, thanks! Using touch sensors that detect when you lift your fingers is an interesting idea. I bet it would be more difficult than buttons. Maybe version 2? :-)
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- Foy 14y agoIt'd definitely make it more expensive, but I think there'd be more resistance to adopting a mouse where you stick your hand in it. Reminds me of the power glove: http://www.youtube.com/watch?v=AacoxHFYvZw http://www.youtube.com/watch?v=AacoxHFYvZw
- dbenamy 14y agoHow would you feel about something shaped like the prototype? https://lh3.googleusercontent.com/-CUDaxDwJyR0/UA1sdGipv4I/AAAAAAAAD3s/BYW1igIjxf4/s640/Prototype%25201%2520with%2520hand.JPG https://lh3.googleusercontent.com/-CUDaxDwJyR0/UA1sdGipv4I/A... Hehe.
- dllu 14y agoPerhaps you can use light sensors instead? I haven't tested it, but it would seem that something like the QRD 1114 sensor might work. As for the scroll wheel, how about a thumb-controlled analog stick? (although it would be hard to make that compatible with both right-handed and left-handed people). The main thing preventing me from buying something like that is the lack of a scroll wheel... many applications require one, including 3D modelling software, first person shooter video games, etc.
- dbenamy 14y agoThanks for the ideas! With light sensors, do you mean that the fingers would normally cover them and when you lift them off the sensors they would detect that? That's pretty clever. Although you'd have to make sure that when your fingers are down, you're lined up and covering the sensor. Maybe the mouse could have indentations which guide your fingers to the right spots. I'll bookmark that part for future reference. I thought I was going to hate not having the scroll wheel but it turns out I don't mind much. The only game I've played recently is diablo 3 which doesn't need it, but 3d modeling was a PITA. Maybe I'll try the analog stick idea for version 2. Thanks again!
- glimcat 14y agoGood as a functional prototype. Sensor placement would be tricky when moving towards production due to different hands and grips.
- sherwin 14y agoThe biggest problem I foresee here is that there would be no tactile feedback -- it's essentially the inverse of using a touch screen! You wouldn't know whether your "lift-click" actually went through or not, whereas on a normal mouse you get that very satisfying physical click as feedback. Can anyone think of a way to get around this issue? Very cool idea by the way.
- dbenamy 14y agoThanks Sherwin! It's possible to use buttons that click like normal mice buttons for the same kind of tactile feedback. The prototype happens to use buttons that don't quite click just because I had them around, and it still feel fine because I can feel when the buttons have bottomed out. Edit: I just realized you were responding to the touch solution. In which case, I agree! :-)
- bburky 14y agoI wonder if this could be implemented with the existing Apple Magic Mouse? There are programs like BetterTouchTool which allow you to make additional gestures. How hard would it be to add additional click gestures? Of course you still have no tactile feedback with this method.
- dbenamy 14y agoRight. Still, an interesting possibility. Thanks for the comment.