3 ms·
The one thing that will universally get me in a video game is head bob mixed with weapon sway. My brain will nope the heck out of those games almost instantly.
by foxyv 2y ago
The one thing that will universally get me in a video game is head bob mixed with weapon sway. My brain will nope the heck out of those games almost instantly. I will happily ride the worst roller coasters, boats, busses, and cars I can find and get zero motion sickness. One minute playing Call of Duty? Done.
FOV helps with some games, but the bob is always what gets me. I would love the option to turn stuff like that off.
- roywiggins 2y agoI love Halo because it doesn't trigger any motion sickness for me at all. No head bob. I played a top-down 3D RTS once and had to turn it off because the camera had just enough acceleration/momentum/drift that it was triggering dizziness.
- ismthetism 2y ago[dead]
- nottorp 2y ago> head bob mixed with weapon sway That's the only thing that ever bothered me in a game displayed on a monitor, when combined with underpowered hardware for said game and thus low fps. Fortunately the game had the option to turn off bobbing/swaying so I could keep playing it until i upgraded the video card. I'm also one of the unfortunates that can't stand more than like 30 min in a VR headset sadly.
- foxyv 2y agoYeah, frame drops hurt my brain a little. What's funny is that I'm totally fine in VR after using it for a few months for flight sims. Although, after the initial novelty wears off I just prefer head tracking and a flat screen now.
- nottorp 2y agoHmm I haven't tried any flight sims. I guess those would be much easier on the brain because they don't really simulate your head moving but an enclosure you're sitting in moving. I also hear VR is great for Euro Truck Simulator. Which simulates the same thing, vehicle driving. Maybe I'll even try one day, but the only PC option left on the market requires a Facebook (or Meta, I don't care how they call it so don't correct me) account doesn't it?
- foxyv 2y agoWhen you first use VR for flight sims it is WILD. When you roll the plane you actually feel it in your vestibular system. Eventually you learn that it's not real and you don't get that vertigo feeling anymore but until then it's exhausting. You only need Facebook for Oculus products. The rest mostly use SteamVR. I originally used an HP Reverb G2 but it was discontinued and now I'm looking into a PiMax Crystal. I hear the Valve Index is also pretty good. But VR is just so dang expensive.
- nottorp 2y agoOh right. Valve Index. I forgot there are some non Occulus products still in the market. But I also remembered why i stopped looking. Everyone thinks you want those motion controllers and want to clear a space in front of the pc/tv to dance around. I just want to sit in my chair and command my spaceship/giant mech/truck. I don't want the fancy controllers and I especially don't want to rearrange my house around a VR headset. And yes, they're -ing expensive. And they probably require an even more expensive video card (i have a 4060 now and i'm not willing to pay more than that for pretty poligons). Add to that my motion sickness that means short sessions. Maybe in 5 years...
- foxyv 2y agoThe newer VR headsets with eye tracking are a lot more forgiving graphics card wise. My 4060 handles VR just fine. Most games I play are sitting down as well. I'm not a huge fan of walking around blindfolded!
- Espressosaurus 2y agoThe head bob ruined the modern Tomb Raider games for me. I had to return them after less than 30 minutes played because I was getting ready to vomit. That you can't turn it off makes it completely unaccessible to me. And the camera's bobbing around like a drunkard.
- ku1ik 2y agoHead bob mixed with weapon sway almost ruined Dusk for me. I learned then that those two „features” are no go for me. After turning them off I could play just fine and fully enjoy this fantastic game.