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This is probably a very odd and roundabout way of doing something akin to what you are asking for, but my recently released VR game DodgeALL[0] has a form of mo
by glenneroo 2y ago
This is probably a very odd and roundabout way of doing something akin to what you are asking for, but my recently released VR game DodgeALL[0] has a form of modding support for (wav/mono) audio files which can be uploaded (via SideQuest) to the headset. These are then assigned to "obstacles" which are launched at the player i.e. you could move your head around and hear spatialized audio files as they fly around the arena. You don't even need special headphones, the ones on the Quest do a good enough job, and Meta's Spatial audio SDK does a wonderful job of spatializing audio. I was originally using SteamAudio[1] but switched mainly due to moving from PC-VR to Standalone.
Sorry if this sounds like some self-promotion - I specifically built this functionality[2] for my previous audio engineer so that he could quickly design and test sounds without the hassle of having to build/install an APK with every new audio file.
[0]: https://www.DodgeALL.com https://www.DodgeALL.com (only for Quest 2/3/3s/Pro headsets)
[1]: https://valvesoftware.github.io/steam-audio/ https://valvesoftware.github.io/steam-audio/
[2]: https://docs.google.com/document/d/1IFQjkroomHh8FocjfA-a55JPnrgpmSGkf2bXzZHEkLI/edit?tab=t.0 https://docs.google.com/document/d/1IFQjkroomHh8FocjfA-a55JP...