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> I have sales numbers, and market share adoption across the industry, proving that they do just fine, on my side. This proves what about their resource usage?
by itishappy 2y ago
> I have sales numbers, and market share adoption across the industry, proving that they do just fine, on my side.
This proves what about their resource usage?
- pjmlp 2y agoIt proves they stand above the competition, across all levels, selected by AAA studios that keep delivering across the industry. They should know a couple of things about how to deliver something into production. Additionally influencers complaining about them, usually never even wrote a basic hello world, let alone understand how memory management works.
- itishappy 2y agoI'm sorry, how is that related to the topic of performance?
- pjmlp 2y agoIt is something AAA game studios tend to care about when picking their tools of trade.
- itishappy 2y agoSo's popularity. I'm sure they consider a lot when picking tools. You're claiming this proves something that requires hard evidence to disprove, but I don't think the connection is as strong as you imply. So, in the context of a thread about resource usage, what does the commercial success of the tools prove?
- pjmlp 2y agoThat shows how little you know about AAA studios culture regarding performance. My credentials are having been a IGDA member for several years, already been in places like SCEE SOHO studio, regular GDCE attendee during its time in UK, and first GCDE in continental. And to turn you question around, it proves that arguing about RAII impact on commercial success of the tools is completly irrelevant without solid proofs, they are printing money.
- panstromek 2y agoThis thread talks about performance, you're the one bringing commercial stuff into it.