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This is great (in theory). During lockdown I got an ambisonic mic (Rode NF-SFW1) and used it to create Dolby Atmos experiences. The workflow - including sending
by JofArnold 2y ago
This is great (in theory). During lockdown I got an ambisonic mic (Rode NF-SFW1) and used it to create Dolby Atmos experiences. The workflow - including sending it to Dolby's tool every time - was such a pain. Adding additional 3d elements was especially annoying and limiting.
Unfortunately that's no longer my hobby so can't test this for you but definitely scratches an itch for past me. Nice
- noahfk 2y agoThanks! Yeah, frustration with the existing solutions was one of the main reasons I started this project. I was working in creating immersive audio, and I just found that none of the plugins allowed the level of placement that I wanted. It was all fiddly, and you couldn't easily move the listening position around, while also moving sound sources. I came from an audio engineering background, not programming, so it took me a while to even learn how to make software! But now I made the tool I always needed.
- bitdivision 2y agoVery cool project! And well done on doing it without being a software eng! How long have you been working on it out of interest?
- FpUser 2y agoLots of cool software was created by domain experts who taught themselves how to program. And quality is more than often is excellent.
- noahfk 2y agoThanks! Yeah it was a steep learning curve at the start but I’m very confident now. I started it in 2020 - here’s a blog post about the history https://www.audiocube.app/blog/audiocube-history https://www.audiocube.app/blog/audiocube-history I’ve recently got it working on an iPad which was a frustrating grind but I think the concept is a lot of fun on touchscreen!
- gareth_untether 2y agoThat mic looks fun to play with. On their site there’s a link to a bunch of recordings that can be downloaded: https://library.soundfield.com/ https://library.soundfield.com/