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I really appreciate the seamless rawdogging into C++ that this language provides. It’s the sort of ambition I’m here for. Or, I find a lot of script runtimes i
by danbolt 2y ago
I really appreciate the seamless rawdogging into C++ that this language provides. It’s the sort of ambition I’m here for.
Or, I find a lot of script runtimes in games have a strict boundary separating them from the native code (often for good reasons), but I wonder if we could integrate more tightly given static analysis has come a long way.
- Jeaye 2y ago"Seamless rawdogging into C++" is the best thing I've read in a while. ^_^ Anything less than seamless rawdogging would be neutered C++.