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This is great! Super nostalgia. Also -- anyone who doesn't know how the original light guns worked, it's worth a read. This crowd will likely appreciate the so
by kylecazar 2y ago
This is great! Super nostalgia.
Also -- anyone who doesn't know how the original light guns worked, it's worth a read. This crowd will likely appreciate the solution.
- eykanal 2y agoLink: https://www.thrillist.com/news/nation/how-does-the-duck-hunt-gun-work-nintendo https://www.thrillist.com/news/nation/how-does-the-duck-hunt... Super low-tech and amazing ingenuity in making something work within the limitations of the tech they had then.
- sandreas 2y agoHere is also a brief overview, how to use a "clone" lightgun without the filter to play on modern LCD TVs: https://www.youtube.com/watch?v=qCZ-Z-OZFUs https://www.youtube.com/watch?v=qCZ-Z-OZFUs
- latexr 2y agoIt’s simple enough to explain in a short HN comment. Essentially, when you fire the gun the screen briefly turns all black except for a small white square where the target was. If the gun barrel sensor detects this bright white light, it means you hit the target. This is also why you reportedly could aim at a light bulb and never miss.
- lloeki 2y ago> This is also why you reportedly could aim at a light bulb and never miss. Except IIRC you couldn't because it displayed a fully black screen then a square, and detected a signal edge that must happen within those few frames, or some other implementation to that effect. A lightbulb being constant would not work. LCDs would work but they introduce latency that CRTs did not have, enough so that the check can fail. Even worse if game is emulated. Also I wonder about LCD backlight. EDIT: confirmed by eykanal's link nearby.