4 ms·
Yeah I didn't even want to wander into the minefield that assets might be. Code alone is usually enough to make open sourcing infeasible, assets are even more c
by genocidicbunny 2y ago
Yeah I didn't even want to wander into the minefield that assets might be. Code alone is usually enough to make open sourcing infeasible, assets are even more complicated because there's way more unique assets than 'code components' in most games. Tens if not hundreds of thousands of individual assets that need to somehow be curated for release.