2 ms·
You're back to the false dichotomy. In effect, you're saying one can either hate the genre or love NMS. But those aren't the only possible positions. One can lo
by troad 2y ago
You're back to the false dichotomy. In effect, you're saying one can either hate the genre or love NMS. But those aren't the only possible positions. One can love the genre while thinking NMS is a bad example of it, and this is where most of the criticisms of NMS actually come from.
Imagine someone watches a football match, and then they say that it was a 'bad game'. They're not saying the very game of football is bad. They're not a football 'hater'. They're saying this particular match was bad. There's an obvious difference.
It isn't required for a game to have literally 0 players or 0 fans in order for it to qualify a bad game - that's a silly standard (and another false dichotomy).
NMS is not a bad game because I'm a 'hater' who doesn't like the genre, NMS is a bad game because it is - for the reasons I allude to in my earlier post - a bad game. This is not a reflection on the worth of the devs, it's just an unfortunate, but factual, state of affairs. I think if the same devs make another game, with the lessons learnt from NMS, it will likely be a better game.
I also think ten years of effort spent improving a game from 'terrible' to 'bad' is not a good use of ten years. Ten years is a very long time. You can count how many of those you will ever see on your fingers.