4 ms·
I think the "no work" aspect gets underplayed in a lot of these preservation discussions. At the point you've got a failed product you're either scrambling to s
by keyringlight 2y ago
I think the "no work" aspect gets underplayed in a lot of these preservation discussions. At the point you've got a failed product you're either scrambling to start or do something new to pay the bills or winding up the company. There seems to be this idea that everyone involved who could work on the old product has a lot of free time and won't see a significant return for it.
It's similar to the rumor that if something apocalyptic happened to Valve they'd keep steam open and let you download all your stuff, if that scenario happened they'd be least able to be able to do that for a long list of reasons unless they had instantly been bought.