3 ms·
It's like describing a bucket of random Lego pieces "not a toy". It's a game. It just might not be the game for you. Some people buy a Lego set, follow the ins
by jmyeet 2y ago
It's like describing a bucket of random Lego pieces "not a toy".
It's a game. It just might not be the game for you. Some people buy a Lego set, follow the instructions and make whatever the set is and that's it. That's fine. Other people will build out ideas with whatever pieces they have. Yet other people will buy specific pieces to build out some Lego vision they have, some of which are truly incredible.
It's also like Minecraft. Are you just playing survival mode? Or are you playing creatively to build out some vision of a city or a building or even a computer?
NMS is really self-directed play. The campaign is really just a tutorial. Are you going to go out and find and max out the best ships? Build an interesting base? Find a particular world to build your base on that has an aesthetic you want? That's up to you.
I've put hundreds of hours into NMS although not for a few years. I first got into it after the Next update IIRC, which was a massive improvement at the time.
What I'd like to see with one of these updates is way more attention on base building as I think that area is kinda weak. Flattening ground is awkward. Base components don't snap to wood/stone/metal components for some reason. They could do so much more with this.
- Kye 2y agoThat's the same thing I wanted out of it. Give me Minecraft on pretty planets. None of the environmental mods for Minecraft come close to any random NMS planet.