4 ms·
I think that's an oft repeated over statement of reality. I've enjoyed a good 60+ hours in it, it's good. But not great. I didn't pay for it, not sure I'd have
by mattmanser 2y ago
I think that's an oft repeated over statement of reality.
I've enjoyed a good 60+ hours in it, it's good. But not great. I didn't pay for it, not sure I'd have been as happy would I have paid for it.
It's still very shallow. As a programmer you can see all the really basic algos underlying all the generation.
There are like 10 planet types, with a couple of extra wacky ones. All the stations are virtually identical inside. There are like 8 points of identical interest. And bizarrely they're everywhere. There are 3 alien races. You land on a planet and within seconds spaceships are over flying you. You enter a new system and 10 seconds later a fleet of "random" carriers will turn up within your sightline.
You arrived at a new planet and the creatures are all exactly the same as you've seen before, just more legs, or 4 wings instead of two.
The thing the really bugs me are the sentinels. I get the in game explanation, but it's boring that every planet has them. And the few that don't are weird ones.
Everything is different and yet, apart from a very few minor things, it's all the same.
And the randomness gets grating. Want a cool ship? Have fun trying to grind that out. Want a cool gun? Ditto. You have to resort to going to particular coords supplied by the internet, not in game play.
For me, never before has space felt so small. Elite dangerous suffers from similar shallowness problems, but at least it felt epic.
- ziddoap 2y ago>over statement of reality. You don't have to enjoy the game, that's totally fine. But my comment is pretty reality-based. The game completely bombed on launch and was dragged through the mud (mostly deservedly) in every review. Now has very positive reviews on Steam, people still talk about it, and people still buy it a decade later. It's sold enough copies to support the staff at Hello Games for that time. If that isn't turning a shitty launch into a success, I have no idea what is.
- parineum 2y agoI've played the game on and off since launch. I think the biggest difference in the game is expectations going in. A ton has been added to the game but I still play it for the same reason, it's a good ambient exploration game where you get to fly around space but I also still stop for the same reason, it's shallow and repetitive. That was my experience at launch and that was my experience last time I played. Based on hours played (and I enjoyed them) it was well worth the money but I don't think it's really improved that much over time. There's definitely more to do but it's not much deeper.
- Ekaros 2y agoI feel same way. Played on Game Pass, not sure I would have valued it if I paid for it. It is very grating that you see same set piece, be it pirates or ruins again and again. I have seen this one before. Oh and to get best output I should just save scum... And then randomness leads to issues like finding very nice looking end game planet. To make your own base. And even there the option to place it so that certain things refresh.... So game world is not even consistent...
- sippeangelo 2y agoThe "sentinels" or whatever is what brought me out of it immediately. There are a billion planets to explore, but someone always got there before you.