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"Only" 20GB. Is that sarcastic, or is that actually low for a videogame these days?
by Jabrov 2y ago
"Only" 20GB. Is that sarcastic, or is that actually low for a videogame these days?
- jameskilton 2y agoThat's actually low. For comparison the latest Call of Duty is upwards of 100GB install size.
- BitterCritter 2y agoThis memory monopoly is ridiculous! I have maybe 20 free gigs left on my computer. There has to be something really amazing about COD if I’m ever gonna buy a new PC for it.
- unsnap_biceps 2y agoFinal Fantasy VII is a playstation game on 3 dvds. The remake is splitting it up into three individual games. Part 1 is a tad over 100 GB, part 2 is a tad over 150 GB, so we're at over 250 GB for 2/3rds of the original game. I'm sure part 3 is going to be at least another 150 GB, if not more. Games have gotten insanely huge.
- oakwhiz 2y agoCD-ROMs, not DVDs, so roughly 650 MB per disc
- asdasdsddd 2y agoI don't think its sarcastic at all. I fully expect 100gb for triple a games now.
- haunter 2y agoTo name a few, God Of War Ragnarok is 190GB, Baldur's Gate 3 is 150GB, Final Fantasy XV is 150Gb etc. 100GB is more or less expected for big name games nowadays
- skhr0680 2y agoWhat happened? Games from 15-20 years ago thst still look and sound fine now (Crysis, MGS2, HL2, San Andreas off the top of my head) all fit on one DVD
- savanaly 2y ago>What happened? Consumers' computers have more space. There was always a trade off between optimizing for disk space and all the other things that go into making a game. As demand for the former has fallen, developers responded accordingly.
- haunter 2y agoDigital downloads are the main form of selling games so developers are not limited by the size of the physical medium (CD, DVD, cartridge etc.) Also for performance reasons most games are shipped with uncompressed lossless assets which adds up to become huge.
- jltsiren 2y agoGames are designed to take advantage of the hardware capabilities commonly available in gaming PCs and consoles. If CPU/GPU performance or RAM/storage capacity increases, it's always possible to make a game a little bit better by taking advantage of it. 2 TB SSDs became affordable ~5 years ago, and HDDs of similar size were affordable long before that. Unless you have a laptop from a manufacturer with a pricing model designed to create artificial scarcity of storage space, 100-gigabyte games are not a real issue.
- dewey 2y agoThey don't have cut-scenes in 4k HDR though. Even the latest Age of Empires downloads an extra 40GB if you enable 4k HDR. It's nice that they give the option at least.
- artemisart 2y agoThere is absolutely some bloat in 100gb+ games but also come on, graphics are much better now compared to 15 years old games. Textures + video cinematic + models weight a lot.
- karaterobot 2y agoThere's actually a pretty wide distribution of video game installation sizes. People are responding to you with the stats of some of the largest games out there, but they aren't normal games. They're AAA open world and FPS games, which are all the way at one end of the distribution. Some new games I've played in the last year are right around 1-2 gigabytes. If I downloaded another Civ-style game, and it was 20 gigabytes, I'd be surprised... but not outraged or shocked.
- EstanislaoStan 2y agoExactly! Valheim is only a few GB, for example.
- SteveNuts 2y agoRumors for GTA6 place it in the 300-600GB range, but who knows
- troad 2y ago"For the following heist, please turn your game disc over to side B."
- deleted 2y ago[deleted]
- readthenotes1 2y agoThe article shows that it's the same 20 GB that Civ VII requires, starting 9 years ago. The ram requirement has doubled from 8 to 16 GB though
- deleted 2y ago[deleted]
- brudgers 2y agoWhile 20GB would indeed require 55,556 360k floppy disks, a 32GB micro-SD card has a volume of about 164mm^3. I still think of a megabyte as a lot of memory at some level because it is and that was enough to run approximately every DOS game including the first Civilization...the new one requires a minimum of 16GB RAM, so about the same rate of growth in requirements.