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Civilization VII only needs 20 GB of free disk space
- marcellus23 2y agoThat's neat but I wish the source had more detail on why and how. I know lots of games bloat due to a combination of 1) not caring, and 2) prioritizing loading speed which necessitates less advanced compression. But would still be nice to hear some of the technical details behind it.
- NoboruWataya 2y agoI love the Civ games but it always blows my mind how heavy a turn-based game can be on system resources.
- SteveNuts 2y agoI actually agree, I know the simulations are complex, and I'm sure there's _way_ more to it than I think. But I have an extremely high end CPU and taking turns in the late game takes way longer than I would expect. There's only so many possible actions I can take during my turn, is there no way to pre-compute the resulting changes to game state during my turn in the background?
- z3c0 2y agoI think your answer is found more in the AI. Any gains from pruning unlikely/impossible scenarios are usually spent on greater search depth*, and late game scenarios tend to have 1) more units in play and 2) higher stakes on a single move. Pre-computing during your turn would actually result in more compute, because the optimal choice for the AI after Unit A moves may change drastically once you've moved Unit B. [*]: https://en.wikipedia.org/wiki/Alpha-beta_pruning https://en.wikipedia.org/wiki/Alpha-beta_pruning.
- legitster 2y ago> But I have an extremely high end CPU and taking turns in the late game takes way longer than I would expect. If you disable the animations it actually goes pretty quick. I can even play Civ 6 on my old Thinkpad. It's not actually as calculation taxing as games like Cities Skylines which actually run a simulation - the CPU draw is mostly just feeding the insane number of things that have to be rendered by the GPU.
- z3c0 2y agoJust curious, why do you find it surprising? Turn-based games tend to have hefty simulations fueling environmental factors, as well as expansive decision trees for AI to search through. Even the prettiest shooters are (comparatively) linear in play style, with AI that doesn't do much more than try to flank you.
- legitster 2y agoIt's a result of making the game match the MSRP. To justify charging $140(!) for what's still essentially a PC port of a board game, they have to embellish the hell out of the game with textures/animations/voice acting, etc.
- Jabrov 2y ago"Only" 20GB. Is that sarcastic, or is that actually low for a videogame these days?
- jameskilton 2y agoThat's actually low. For comparison the latest Call of Duty is upwards of 100GB install size.
- BitterCritter 2y agoThis memory monopoly is ridiculous! I have maybe 20 free gigs left on my computer. There has to be something really amazing about COD if I’m ever gonna buy a new PC for it.
- unsnap_biceps 2y agoFinal Fantasy VII is a playstation game on 3 dvds. The remake is splitting it up into three individual games. Part 1 is a tad over 100 GB, part 2 is a tad over 150 GB, so we're at over 250 GB for 2/3rds of the original game. I'm sure part 3 is going to be at least another 150 GB, if not more. Games have gotten insanely huge.
- oakwhiz 2y agoCD-ROMs, not DVDs, so roughly 650 MB per disc
- asdasdsddd 2y agoI don't think its sarcastic at all. I fully expect 100gb for triple a games now.
- haunter 2y agoTo name a few, God Of War Ragnarok is 190GB, Baldur's Gate 3 is 150GB, Final Fantasy XV is 150Gb etc. 100GB is more or less expected for big name games nowadays
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- dylan604 2y agoSo, this is just an ad for things made by Corsair that they cover under the suggestions of improving game play
- denkmoon 2y agoI only just learned through this article that the game will have ray tracing. That's sick. Are there any other RT strategy games?
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- hollywood_court 2y agoCivilization isn’t a RTS game. Edit: I’m not sure why this is being downvoted. Covid games are turn based strategy games.
- ProjectArcturis 2y agoRay tracing, not real-time strategy.
- hollywood_court 2y agoThank you!
- onename 2y agoI remember playing this one on the amiga 500 when it was maybe just 1 disk? Still the best version I have played. Fantastic game.
- euanc 2y agoCIV I on Amiga was 4 disks. You had to switch disks whenever a leader animation loaded. I shared computer time with my siblings and always asked for my time slot to start once the game had loaded as it took forever to load!
- goalieca 2y agoBreath of the wild is 13.4GB
- outcoldman 2y agoHard to compare, BoTW does not even have any human voices. So that means audio goes close to nothing. The textures are very low, so no need to waste much on that. My guess Surround Audio, plus the High definition Textures take a lot of space. Compare for example Diablo IV, which gives you an option to download 1/2 of the game size if you don't need high resolution textures. 45GB vs 90GB.
- lousken 2y ago20GBs is considered an achievement? why don't all games ship with such size? everybody hates downloading and storing games that have 100+GBs, devs are becoming so lazy it's getting absurd, every game should fit onto 50GB bluray, since we don't have 100TB SSDs in consumer PCs yet
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