3 ms·
You may end up writing C...
by mbq 14y ago
You may end up writing C...
- tinco 14y agoIf you regard watching your memory allocations as a C thing, then perhaps. When you build real time video games this is just how it goes, whatever language you work in. You need to make sure everything is allocated _before_ you enter the game loop, wether it's C or C#. Even when you feel bothering with those details is like programming C, you still have classes, namespaces, a sane compiling and linking system and a terrific standard library. Which in my opinion makes it infinitely more comfortable than coding in C.
- mbq 14y agoNote that the usually the OOP system heavily promotes short-lived memory allocations and the standard library is build around it.