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> the models are going to get better/smaller/faster overtime reducing our reliance on the GPU Yes, because we've seen that with other software. I no longer wa
by 01100011 2y ago
> the models are going to get better/smaller/faster overtime reducing our reliance on the GPU
Yes, because we've seen that with other software. I no longer want a GPU for my computer because I play games from the 90s and the CPU has grown powerful enough to suffice... except that's not the case at all. Software grew in complexity and quality with available compute resources and we have no reason to think "AI" will be any different.
Are you satisfied with today's models and their inaccuracies and hallucinations? Why do you think we will solve those problems without more HW?
- dgemm 2y agoI think the point was not that we won't still use a lot of hardware, it's that it won't necessarily always be Nvidia. Nvidia got lucky when both crypto and AI arrived because it had the best available ready-made thing to do the job, but it's not like it's the best possible thing. Crypto eventually got its ASICs that made GPUs uncompetitive after all.
- atrus 2y agoHonestly, you'd be shocked at how much gaming you can get done on the integrated gpus that are just shoved in these days. Sure, you won't be playing the most graphically demanding things, but think of platforms like the Switch, or games like Stardew. You can easily go without a dedicated GPU and still have a plethora of games. And as for AI, there's probably so much room for improvement on the software side that it will probably be the case that the smarter, more performant AIs will not necessarily have to be on the top of the line hardware.
- sdenton4 2y agoJust look at how much insects get done with just a few neurons to run together...
- dylan604 2y agobecause that's what history shows us. back in the 90s, MPEG-1/2 took dedicated hardware expansion cards to handle the encoding because software was just too damn slow. eventually, CPUs caught up, and dedicated instructions were added to the CPU to make software encoding multiple times faster than real-time. Then, H.264 came along and CPUs were slow for encoding again. Special instructions were added to the CPU again, and software encoding is multiple times faster again. We're now at H.265 and 8K video where encoding is slow on CPU. Can you guess what the next step will be? Not all software is written badly where it becomes bloatware. Some people still squeeze everything they can, admittedly, the numbers are becoming smaller. Just like the quote, "why would I spend money to optimize Windows when hardware keeps improving" does seem to be group think now. If only more people gave a shit about their code vs meeting some bonus accomplishment
- jjk166 2y ago> Can you guess what the next step will be? H.266 32K encoding being slow on cpu
- 01100011 2y ago> Can you guess what the next step will be? He fixes the cable? But seriously, video encoding isn't AI. Video encoding is a well understood problem. We can't even make "AI" that doesn't hallucinate yet. We're not sure what architectures will be needed for progress in AI. I get that we're all drunk on our analogies in the vacuum of our ignorance but we need to have a bit of humility and awareness of where we're at.
- dylan604 2y agoConversely, can you name one computing thing that used to be hard when it was first created that is still hard in the same way today after generations of software/hardware improvements?
- asadotzler 2y agoVR is as dead this time around as it was in the mid-2000s and the mid-1990s and the mid-1980s, each of the times I've used it it was just as awful as before with nausea, eyestrain, headaches, neck and face fatigue, it's truly a f**ed space and it's failed over and over, this time with Apple and Facebook spending tens of billions on it. VR is a perfect reply to your question here.
- amoss 2y agointeresting take. the aaa games industry is struggling (e.g. look at the profit warnings, share price drops and studio closures) specifically because people are doing that en masse. but those 90s games are not old - retro has become a movement within gaming and there is a whole cottage industry of "indie" games building that aesthetic because it is cheap and fun.
- dead_gunslinger 2y ago[dead]