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1. Information Architecture 2. Developing Modular or Social Code (OOP techniques for a wide range of tech stacks/languages, SCM; git, SASS, LESS, e-mail inline
by nerdfiles 14y ago
1. Information Architecture
2. Developing Modular or Social Code (OOP techniques for a wide range of tech stacks/languages, SCM; git, SASS, LESS, e-mail inliner tools, etc.)
3. Execution of a Design [markup thinking (HTML, etc.), presentation organisation (CSS)]
4. Frameworks [etc.]
5. Optimization and Browsers [JS, SPDY, HTTP, etc.]
6. Documentation and Authorship of... [take a logic class]
7. Research [finding the right tools, knowing which tools are relevant]
8. Interaction and Games [I mean really, we're already talking about hooking up links to events in games like WOW. So, yes, even a designer needs to understand why he or she is providing error message alternatives in mock-up.]
9. Working with Humans [Humans often are not within cognitive or linguistic capacity to express sincerely what they want when it comes to complex interactions between data or programmatic objects. It takes serious effort to develop actionable content from phone calls or meetings, which can be incredibly impromptu. Social setting, dispositional factors, intentful listening, dialectics, etc. should be considered.]