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Most of what you describe, especially in the multithreading part, is already a defensive practice. That's kind of the whole point. I don't deny that some modern
by panstromek 2y ago
Most of what you describe, especially in the multithreading part, is already a defensive practice. That's kind of the whole point. I don't deny that some modern C++ constructs help, I've used them, but the level of confidence is just not there. Note that I lump C and C++ together intentionally. For this purpose, they are almost equivalent as Rust tackles the problems they have in common.
I think it'd be better if you first try understand what actually Rust does here, for which I usually recommend this talk for C ++ developers, which describes the most important ideas on snippets of C++ and Rust side by side: https://youtu.be/IPmRDS0OSxM https://youtu.be/IPmRDS0OSxM
That's probably my favourite demonstration.
- einpoklum 2y ago> I don't deny that some modern C++ constructs help This thread started because you essentially denied these constructs have any significance, as you lumped the two languages together. You are still overstating your point. Moreover - Rust has different design goals than any of these two languages. Indeed, neither of them guarantees memory safety at the language level; Rust makes different tradeoffs, paid a certain price, and does guarantee it. I will watch that video though.