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I knew a guy who was high level RA player and he said that the high level game mostly revolved around 2 types of units: tanks and dogs - where you would send th
by rvba 2y ago
I knew a guy who was high level RA player and he said that the high level game mostly revolved around 2 types of units: tanks and dogs - where you would send the dogs to bait out first shot and then your tanks to finish the job.
What Starcraft 1 does very well and what many other games cannot really emulate is the dynamics of units - that the battles can happen across the whole map - because few units are often still significant enough. There is obviously the whole "death ball" concept too - but Starcraft Brood War is full of mechanics that actually go against the death ball - for example siege tanks, or psionic storm that just annihilate clumped units. This never existed in Westwood games, what meant that most games were mostly just sitting in one place and building 50 tanks.
The whole "you can garrison marines in a building" thing in RA2 was nice.. but at the end again it was static defense.
- bee_rider 2y agoIt seems like it worked OK for campaign mode. It still is a perfectly reasonable choice but especially at the time, to prioritize the single player mode over the competitive scene.