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some really in-depth coverage of debugging and troubleshooting tools, e.g. usage of RenderDoc, but not just fluffy introductions, but some really deep down guid
by integricho 2y ago
some really in-depth coverage of debugging and troubleshooting tools, e.g. usage of RenderDoc, but not just fluffy introductions, but some really deep down guides.
and something similar for performance profiling also!
- somethingsome 2y agoOK thanks! The book will cover most of the math's in an intuitive way but rigorously nonetheless. It aims to build the theory from ground up. I already have a full chapter on aliasing. The exercices use renderdoc and nvidia tools ;)