3 ms·
Like I mentioned elsewhere, they were like Quake but as RTS. Easy to get into, fairly hard to master, extremely intense once initial contact with the enemy has
by cess11 2y ago
Like I mentioned elsewhere, they were like Quake but as RTS. Easy to get into, fairly hard to master, extremely intense once initial contact with the enemy has been established.
Yes, they're simple, factions don't differ as much as in Starcraft where they demand very different strategies and tactics, and there isn't as much power in 'microing'. One element that matters quite a bit is there's a hurdle to establishing a new base, it's not just to send away a cheap, fast unit, instead you need to spend a chunk on a slow special unit. This means that rushing a base has more impact in the early to mid game, and sometimes that's how you can stop an enemy attacking your base.