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The History of Toontown’s SpeedChat (2007)
- rnewme 2y agoAs someone who spent 2 years working on server emulator for Disney murdered game - ef Disney. I wonder, are there any VR Studio employees reading HN today, or perhaps rdb? If yes, hi!
- tyteen4a03 2y agoNot a VR studio employee but I'm the Tech and Community Lead for Toontown: Corporate Clash. rdb is truly the goat for keeping all of us in the modern age!
- rnewme 2y agohttps://xkcd.com/2347/ https://xkcd.com/2347/
- egypturnash 2y agoNow that I think about it, the prospect of a play space where it is absolutely impossible to connect with other players outside of the game is kind of horrifying. Come spend all your leisure time in corporate-mediated fake socialization. Make no connections that will ever affect your real life.
- mullingitover 2y agoToontown had a perfectly good system for interacting with other players from outside the game: you would get a code and exchange it via some other established channel with someone you already knew (over the phone, AOL instant messenger, etc). Once you had that you could chat normally, without needing SpeedChat. For a minute there was a workaround someone figured out for sharing text in the game (as discussed in the article) that would've potentially let people share codes and start chatting outside SpeedChat. Big yikes, patched immediately. Disney cared about children's online safety obsessively, and would have preferred to close down the whole virtual world and lay off the team rather than put a single child at risk. Source: I worked there for several years.
- Nk26 2y agoThey also had a way to share friend codes in game. I don’t remember exactly what it was but there was a mechanism that had letters on a wall and combined with a few other things you could make out someone’s code. Source: my wife played this for way too long.
- rockemsockem 2y agoLmfao at patched immediately. My wife played Toon Town as a kid and in-game code sharing was by far her favorite part of the entire game. It also really doesn't sound like it was patched "immediately".
- mullingitover 2y agoThis happened before I started there, but from my understanding it was patched as soon as it was discovered. It was a tricky thing to catch since it's not something that readily shows up unless you're spying on every one of the tens of thousands of client sessions, and this was before YouTube when someone would've posted a video about it for clout.
- duskwuff 2y ago> Big yikes, patched immediately. How was this "patched"?
- xg15 2y agoNot obsessively enough to employ some actual moderators though. I find it interesting that the only understanding of "safety" was to put the players into a sort of digital straitjacket which made the social aspect of the game effectively unusable (and if used as intended would have made it impossible to get to know new people inside the game) - but at the same time, when people figured out how to break the straitjacket, apparently no one cared. Did the company ever check if the players inventing that "furniture protocol" or sharing codes on message boards were just inventive kids or exactly the kind of harrassers or groomers that the system was supposed to prevent?
- stevenwoo 2y agoPlayed a bit of Toontown when it was released just to see what other games were doing and thought the chat was pretty restrictive for communicating even in game tasks but appropriate for the intended audience of small kids, only wishing there was a larger "vocabulary".
- rpigab 2y agoI wouldn't call it horrifying because here in this context it's to protect kids (and Disney's brand of course) but I think this is similar to the situation of mobile games like Call of Duty mobile, where probably more than half of ranked games are played with you alone in a lobby full of bots with real-looking usernames (no other human playing) and because it's played mostly on smartphones, barely anyone uses text chat, so not many realize they are playing with bots until they get to high ranks where it becomes obvious that some games you get crushed by everyone, and some games you get 30 kills without dying and you get a tactical nuke, when you're supposed to be in the top 5% ranked. Dead internet, everywhere. I'm not even sure why there are bots in ranked, since so many people play this game, I don't think this was made because you get longer wait times to find opponents in higher ranks. Maybe to make you feel better about your skill level. They even lied about it in community updates: Since release we have seen many different inquiries of all types about Bots in Multiplayer and Battle Royale. We know you all have a great many questions about this, so let’s talk about Bots. We added bots into Call of Duty: Mobile to provide a way for new players to grow, learn, and thrive without the constant threat of a full team of higher level & more experienced players continually dominating them. They still provide a challenge while allowing you to learn the ins & outs of levels, test out new builds or weapons, and gradually increase your skill. Bots are not present in Ranked matches and in other modes as you grow in skill, you’ll see fewer and fewer bots present. We appreciate all of feedback surrounding this and we will be looking to improve those systems throughout the lifespan of the game. Some games with limited chat definitely feel that way too, I usually don't play them much unless they have a decent singleplayer experience.
- bradchris 2y agoThis was so fun to read, and reminded me of Virtual Magic Kingdom (VMK), Disney’s other popular mmo at the time which was basically a Disney-fied Habbo Hotel [1]. It ran for about 3 years, but what I found interesting is the chat took the initial approach that the creators here dismissed: a whitelisted vocab list of safe words that you could type, and anything not on it would preclude the message from being sent. There were definitely ways around it, but I also presume active monitoring of the slang, because eventually words like “dam” or phrases “what the shell” were banned too. Another thing that I recall is that case-sensitive spelling mattered, and there was no word bank, so in a way it enforced better spelling. [1] https://en.wikipedia.org/wiki/Virtual_Magic_Kingdom https://en.wikipedia.org/wiki/Virtual_Magic_Kingdom
- ryanhecht 2y agoAs a theme park fan, VMK had a HUGE influence on me (as well as Club Penguin, which I started playing pre-Disney acquisition) -- I run an online community now (in the form of a Minecraft server) and we still take gameplay inspiration from the virtual worlds we grew up playing. ...that being said, I just blacklist words and don't do any smart detection at all, lest I succumb to the Scunthorpe problem. I back that up with a pretty sizable dedicated chat moderation team, of course. But since we max out at ~100 concurrent players, it isn't as huge of a deal for it to scale (miscreants find their way into Discord DM's, unfortunately).
- NBJack 2y agoScale is really where things start. Small communities can be taken care of, and frankly they tend to be more fun. Big ones go off the rails quick as more things have to be automated and delegated.
- ryanhecht 2y ago100% agreed on small communities being more fun. One of the worst times to moderate the server was when a YouTuber known for troll-y content made a video with his friends. The video was really funny, but his fans kept logging on for MONTHS bringing a similar borderline-trolling energy. It was rough. Our community EXPLODED after some viral TikToks in March 2020, and for the first time in almost a decade we had to start implementing new guards against bad behavior at scale (automatically muting new accounts that join with VPN's, for example). Luckily that's mostly died down, and only the good-faith folks have stuck around!
- bpicolo 2y agoReminds me of the Lego Universe anecdotes from a decade ago https://www.managingcommunities.com/2015/06/04/lego-universes-penis-problem-and-why-moderation-efforts-arent-hopeless/ https://www.managingcommunities.com/2015/06/04/lego-universe...
- ycombinatrix 2y agoWow that's crazy. I always wondered why Lego never made a true building game, especially since they've been putting out good quality software since at least 20 years ago. Anyone else used Lego Digital Designer or played their old Flash games?
- raytopia 2y agoThe engine [0] that was used for Toontown is still around and is open source. Uses both C++ and Python. [0] https://www.panda3d.org/ https://www.panda3d.org/
- tyteen4a03 2y agoThe game itself is also still around! Two major flavours: - Toontown Rewritten, quite close to the original game with QoL features - Toontown: Corporate Clash (I volunteer there) has brand new mechanics and various QoL to bring it more to a modern MMO's standards
- throwaway984393 2y ago[dead]
- yellow_lead 2y ago> Sure enough, chatters figured out a few simple protocols to pass their secret code I played this game when I was a kid, and "discovered" one of these protocols myself. The only problem was maybe half of the kids wouldn't understand what you were trying to do. But there was a big joy in unlocking unrestricted chat with one of your close friends, who'd you'd previously only been able to chat with via canned messages.
- casey2 2y agoNowadays you can just use an LLM for translation and rewriting offensive or harassing messages and removing innuendo
- Cthulhu_ 2y agoIn theory, yes, in practice it sounds like it could be a very expensive content filter. Then again, a simplified and cheap / optimized single purpose model would work. Given how creative people can get and how many different languages etc there are, it'd be interesting to see. But it would need to be a model that not only knows all the bad words and intents, but also learns the workarounds, like how Roblox users have invented creative phrases like "go commit die", "yeetus yeetus commit self deletus", or "go commit cease vital functions necessary for the prolonging of one's physical being".
- prophesi 2y agohttps://archive.md/74wBh https://archive.md/74wBh For those who don't want to access an HTTP-only site on their network.
- Cthulhu_ 2y agoTry finger, but hole
- Cthulhu_ 2y agoThe article mentions "alone together?", but the link is dead; it's been indexed by the Internet Archive though, it's a paper that seems to analyze player's behaviour and social behaviours like guild membership based on WoW from whenever this paper was published: https://web.archive.org/web/20080211222154/http://www.parc.com/research/publications/files/5599.pdf https://web.archive.org/web/20080211222154/http://www.parc.c...