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Beyond All Reason – open-source RTS game built on top of the Recoil RTS Engine
- mdaniel 2y agoAn ongoing discussion about OpenRA may interest this audience: https://news.ycombinator.com/item?id=42823667 https://news.ycombinator.com/item?id=42823667
- mdaniel 2y agoI was surprised there weren't more prior submissions, but one for their website did have some commentary back in 2021 https://news.ycombinator.com/item?id=28201265 https://news.ycombinator.com/item?id=28201265
- jauntywundrkind 2y agoVery closely follows the style of Total Annihilation, a 4X game I spent a fantastic amount of time in. Perhaps still the only game whose loading screen dedicates time to loading explosions!
- remram 2y agoZero-K is a similar game (also opensource, built on same engine, slightly different design goals): https://zero-k.info/ https://zero-k.info/ https://store.steampowered.com/app/334920/ZeroK/ https://store.steampowered.com/app/334920/ZeroK/ Zero-K simplified the economy (metal cost = energy cost) but added a whole lot of mechanics like overdrive grids and made every unit unique. There is a lot more unit variety with mind-control, jumpjets, shields, unit-throwers, self-replicators, teleports, terraforming, etc. Their design blog is also very interesting: https://zero-k.info/mediawiki/Cold_Takes https://zero-k.info/mediawiki/Cold_Takes