4 ms·
That is not an accurate reproduction of the classic Windows UI. The 3D bevels on buttons and other beveled elements are wrong and make it look more like Motif i
by int_19h 2y ago
That is not an accurate reproduction of the classic Windows UI. The 3D bevels on buttons and other beveled elements are wrong and make it look more like Motif if anything.
- theandrewbailey 2y agoThey should have used 98.css, but with font-face: Tahoma. https://jdan.github.io/98.css/ https://jdan.github.io/98.css/
- BrouteMinou 2y agoWow, I initially thought that the first dialog box was a screencap of a "real" one... Impressive!
- karamanolev 2y agoPixel-aligned non-antialiased interfaces make it so much easier to reproduce. Good luck emulating current-gen desktop OS rendering on a different software and hardware stack...
- hobobaggins 2y agoEasy to criticize, hard to actually build something.
- prezjordan 2y agoThank you :) A real labor of love [0] for me. [0]: https://notes.jordanscales.com/98-css-reflections https://notes.jordanscales.com/98-css-reflections
- masklinn 2y agoWas the font really the only difference between 98 and 2k?
- theandrewbailey 2y agoI think the colors and icons were slightly different, but 98 + Tahoma gets you most of the way there.
- int_19h 2y agoThe greys were slightly brighter and warmer in 2K.