3 ms·
> No one was sitting down and factoring in blur, scanlines, phosphor persistence, or etc. Sure they did, implicitly, as a byproduct of using what they had and
by dahart 2y ago
> No one was sitting down and factoring in blur, scanlines, phosphor persistence, or etc.
Sure they did, implicitly, as a byproduct of using what they had and developing game art on CRTs. That’s the whole point; using the CRT affects your choices, and things would come out different if they’d used LCDs. We know that for a fact, because things are coming out differently now that people develop game art on LCDs. :P