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Fun quirk about this game: If there aren't too many cards left and your teammate knows their powers of two, you have a winning strategy. You simply lay a mental
by tsroe 2y ago
Fun quirk about this game: If there aren't too many cards left and your teammate knows their powers of two, you have a winning strategy.
You simply lay a mental bitmap over all remaining cards, setting 1 for cards that belong to your team and 0 for all others.
You can then just say the number that is represented by this bitmap, e.g. "five" for 0101, and your teammate can decode it in their head. All numbers are, after all, single words.
This means, if you are very good at mental maths or you allow for a calculator, you could also win every game in the first round.
For me personally however, it only becomes feasible with around 10 cards remaining.
- RedNifre 2y agoThat's against the rules.
- deleted 2y ago[deleted]
- Klaster_1 2y agoGuys I was playing with declared a similar move against the rules, so it was back to the old latent space search.
- Smaug123 2y agoIt is explicitly against the rules (https://czechgames.com/files/rules/codenames-rules-en.pdf https://czechgames.com/files/rules/codenames-rules-en.pdf), so they were correct. "Your clue must be about the meaning of the words. You can't use your clue to talk about the letters in a word or its position on the table."
- andrepd 2y agoThis is explicitly against the rules.
- tweakimp 2y agoWhat if the game showed a different order of cards to every player?
- wccrawford 2y agoBecause the original was a tabletop game, it can't. The digital version could and should do this, IMO. (I don't actually know if it does, though, as I've only played the digital version a few times.)
- suveen_ellawela 2y agogoated.