4 ms·
I do wonder if it would be possible now to not map this to textures, but to pixels in screen space. Because it looks like high-res 3D mapped textures with circ
by Aardwolf 2y ago
I do wonder if it would be possible now to not map this to textures, but to pixels in screen space.
Because it looks like high-res 3D mapped textures with circular dots on them now, rather than low-res screen pixel dithering.
I remember seeing the video about the difficulties of dithering stability in "Return of the Obra Dinn".
The solution here has it rendered on textures, but the dots still all have similar size in screen space, so mapping this to actual screen space might still be possible (as in, no circular dots on textures, but low-res pixels on screen being turned on/off directly)?