3 ms·
Piracy 'forced' Android game to go free
- roguecoder 14y agoAny time I have heard anyone ever quote a piracy number on any non-console platform it has been 90%. On the iPhone (http://www.pocketgamer.biz/r/PG.Biz/FingerKicks/news.asp?c=31559 http://www.pocketgamer.biz/r/PG.Biz/FingerKicks/news.asp?c=3...), across platforms (http://www.joystiq.com/2008/11/13/world-of-goo-has-90-piracy-rate/ http://www.joystiq.com/2008/11/13/world-of-goo-has-90-piracy... and http://www.geek.com/articles/games/machinarium-amnesty-sale-after-staggering-90-piracy-rate-2010086/ http://www.geek.com/articles/games/machinarium-amnesty-sale-...) These people say 9:1 as though that were weird or abnormal. It isn't; that is the world developers have been living in. Even the Humble Bundle, where you could buy DRM-free games for a penny, had a 25% piracy rate (http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-t...)