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Technically, this is very cool. Aesthetically, though, the end result doesn't look very good, at least in my opinion. The Obra Dinn visual style is attempting t
by adamrezich 2y ago
Technically, this is very cool. Aesthetically, though, the end result doesn't look very good, at least in my opinion. The Obra Dinn visual style is attempting to find a compromise between having the game look like its visuals are prerendered 3D scenes, dithered for an old 1-bit display. As the video explains, a lot of work had to go into striking a balance between the intended aesthetic, and playability, because it turns out that the dithered aesthetic is difficult to work with. This, though, just kind of ends up looking like a pseudo-halftone style applied to high-res polygonal models. Maybe it would look better at 320x240 or something?