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I agree with this in general but I don't think minecraft falls into this trap because beating the ender dragon is so anticlimactic and trivial that it doesn't f
by asddubs 2y ago
I agree with this in general but I don't think minecraft falls into this trap because beating the ender dragon is so anticlimactic and trivial that it doesn't feel like you accomplished much. In terraria, an ostensibly similar sandbox game with a much more linear progression, if I beat the final boss, I really do feel like there's nothing else to do and stop playing that world. In modded minecraft packs with quest books, it's the same thing. But in vanilla minecraft, beating the ender dragon is just something you do because you want elytra wings.
- bakugo 2y agoBeating the dragon is very anticlimactic, but it's still the "end" of the progression path as designed by the developers. Or at least it was before the Elytra was added, now that's the actual end. But either way, reaching that end goal usually prompts people to ask themselves: "what now?" Once you have an Elytra, you've basically unlocked creative flight in survival, and that's pretty much where survival itself ends, now you're just playing creative except you still have to grind for building materials. There's no better item to go for, so what's the point? Most people stop playing shortly after, and this is where the whole "2 week Minecraft phase" thing originates from.
- bombcar 2y agoElytra is anything but creative flight (as it glides, you can't hover) - but it does destroy any real sense of scale or travel. Some people can't play Minecraft until they rush the elytra, some end up abandoning a world shortly after they get it.
- skykooler 2y agoYou can basically hover by combining elytra with a Slow Falling potion.