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> the first step in our research towards more complex interactive worlds As we know, object permanence is not really needed in any videogame, so this makes sen
by lionkor 2y ago
> the first step in our research towards more complex interactive worlds
As we know, object permanence is not really needed in any videogame, so this makes sense. It's also easy to add in, they just didn't do it because they didn't feel like it.
Snark aside, not sure what that is supposed to mean. This isn't interactive in the same sense that games are, its not a world because it doesn't have any properties of a world, its just a video generator you can steer with keys. Cool, but not what we would call an interactive world
- Jeep_ 2y agoI would argue that a video generator you can steer with keys is an interactive world. In this case the way you "steer" has a direct effect on your experience which makes it, in my sense, interactive.
- Dilettante_ 2y agoIt's an interactive experience, but you are not interacting with, having any impact on, a world.
- RedNifre 2y agoYou can interact with it, by placing or breaking blocks, harvesting crops etc.