3 ms·
More previous tokens in this case would mean more previous frames. But there's really no reason to just stick to rendered pixels as input (except for novelty's
by Sharlin 2y ago
More previous tokens in this case would mean more previous frames. But there's really no reason to just stick to rendered pixels as input (except for novelty's sake) because we could train directly on snapshots of full game state.
- philipwhiuk 2y agoYeah but then it's not generalizable
- airstrike 2y agoDoesn't that depend on how such game state is modeled?