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It worked for Minecraft. It was rough at first, and needed plenty of tuning, but the terrain and environments it's capable of certainly have a wide audience.
by NBJack 2y ago
It worked for Minecraft.
It was rough at first, and needed plenty of tuning, but the terrain and environments it's capable of certainly have a wide audience.
But as far as pure, unbridled generation goes, yeah; I'm sure there will be plenty of slop made in the coming decade.
- blargey 2y agoThe terrain generation is not the appeal of Minecraft, it’s the game system that lets people level that terrain into a canvas and then build their own stuff on top.