3 ms·
Yeah some very impressive stuff with splats going on. But I haven't seen much about going from splats to high quality 3D meshes. I've tried one or two with pret
by geuis 2y ago
Yeah some very impressive stuff with splats going on. But I haven't seen much about going from splats to high quality 3D meshes. I've tried one or two with pretty poor results.
- jiggawatts 2y agoThere have been a few papers published on the topic, but it's "early days". Expect a lot of progress over the next couple of years.
- SR2Z 2y agoSplats to meshes is an isosurface extraction problem, fundamentally. It's one of the great unsolved problems of computer graphics and having a good general algorithm would have massive ripple effects for any problem involving meshes. It's a rabbit hole and I only really understood it when I realized that the minimum time between any GH committer's hobby example and implementing the 2003 state-of-the-art is ~4 years. Fingers crossed that Gaussian Splatting makes the rewards high enough that resources get poured on this.