6 ms·
To not repeat other's (Python) mistakes ;-)
by orian 2y ago
To not repeat other's (Python) mistakes ;-)
- phire 2y agoThe the introduction of Python 3 wasn't a mistake. The mistake was discontinuing Python 2. Just look at how rust does it. Rust 1.0 code still works in the latest version of rustc, you just need to set the project to the Rust 2015 edition. You can even mix-and-match editions, as each crate can have a different edition. Newer versions of rustc will always support all previous editions, and breaking changes are only ever introduced when a new edition is released every 3 years. If the crate is stable, no real reason to upgrade, it will work forever. And if you do need to update a project, you can split it into multiple crates and do it incrementally. Just imagine how much smoother the python 3 transition would have been if you could transition projects incrementally, module by module as needed.
- 9rx 2y agoIt seems you are both saying the same thing. Had Python not introduced a line in the sand and instead continued to support Python 2 amid future updates there would have been no reason for Python 3. The Python 2 line could have kept improving instead. Just as you say, Python could have introduced what is found in Python 3 without breaking Python 2 support. Which is the direction Go has settled on; hence why Go 2 is off the table. Go 1.0 and Go 1.23 are very different languages, but backwards version support is retained, so no need for a new major version.
- phire 2y agoNo. The point of rust editions is that they do break support for older code, which is very different to what go has now settled on. IMO, it's the best of both worlds. Old code continues to work forever, but your language design isn't held back by older design mistakes.
- 9rx 2y agoThe trouble with the Rust community is that it is terrible at communication. That may be why you extend a presupposition that everyone understands the meaningful difference between Rust editions and Go version directives, but I can't tell a difference beyond the frivolous like syntax used. Based on the documentation of each they seem like the exact same concept, with the exact same goals in mind. As a result, unfortunately, your point is not yet made. Perhaps you can break the cycle and describe for every day people how Rust editions are fundamentally different?
- tubthumper8 2y agoThe documentation is probably the best resource to start with the concept and how it works / what the goals are: https://doc.rust-lang.org/edition-guide/editions/index.html https://doc.rust-lang.org/edition-guide/editions/index.html For example, https://doc.rust-lang.org/edition-guide/rust-2021/warnings-promoted-to-error.html https://doc.rust-lang.org/edition-guide/rust-2021/warnings-p... - code that produced a lint warning in the 2018 edition produces a compiler error in the 2021 edition. That would be something that can't be done in a backwards compatible way without editions Another example would be changes to the import syntax https://doc.rust-lang.org/edition-guide/rust-2018/path-changes.html https://doc.rust-lang.org/edition-guide/rust-2018/path-chang... - the compiler will forever support the 2015 behavior in crates that use the 2015 edition, but crates using newer editions can use the newer behavior
- 9rx 2y agoAs stated before, the documentation in both languages was already consulted. It did not clear up how Rust is any different than Go in this regard. Consider a simple example from the Go documentation: Support for numeric underscores, which was not a part of the original language and later included in a 'new edition' of Go. i := 10_000_000 Using the 1.13 or later version of the gc compiler, if your go.mod specifies anything after 1.12 the above compiles fine. But if go.mod asserts go 1.12 or earlier, you will get a compiler error from the above code as the compiler reverts to 1.12 or earlier behaviour based on the version directive. That sounds exactly like what you described! And, like I said before, Rust's documentation too echoes to my read that editions accomplish basically the same thing and exist for the same reason Go version directives exist. But the earlier commenter indicated that they are very different. So, unfortunately, you have again failed to break the cycle. We need something dumbed down for us regular people, not something directed at those who walk, talk, and sleep Rust.
- cesarb 2y agoI'd say Rust editions are more like going from Python 2.x to Python 2.y, than the 2->3 migration. The Rust standard library is still the same (and the string type is still "valid UTF-8") no matter the edition (this is why you can mix-and-match editions), the edition differences are mostly on the syntax. > Just imagine how much smoother the python 3 transition would have been if you could transition projects incrementally, module by module as needed. That would require manually converting strings to the correct type at each module boundary (you can't do it automatically, because on the Python 2.x side, you don't know whether or not a string has already been decoded/encoded into a specific character encoding; that is, you don't know whether a Python 2.x string should be represented by a "bytes" or a "str" on the Python 3.x side). That's made even harder by Python's dynamic typing (you can't statically look at the code and point all the places which might need manual review).