3 ms·
Neat animation that might have several possible uses outside the proposed. Be kind of cool for a 3D Tron Lightcycle type of game or environment. 2D sphere sur
by araes 2y ago
Neat animation that might have several possible uses outside the proposed. Be kind of cool for a 3D Tron Lightcycle type of game or environment. 2D sphere surface (or cube) doesn't have quite the strict 2D square issues of the traditional Tron Lightcycle.
Was also looking at Marine Microrganisms [1] because of the Ars link earlier about the plethora of organisms away from the Earth's surface, and the general idea of the tubules on a surface has quite a bit of similarity to collections like Pelagibacter ubique [2]
[1] https://en.wikipedia.org/wiki/Marine_microorganisms https://en.wikipedia.org/wiki/Marine_microorganisms
[2] https://en.wikipedia.org/wiki/Marine_microorganisms#/media/File:Pelagibacter.jpg https://en.wikipedia.org/wiki/Marine_microorganisms#/media/F...
Might also be interesting as an alternative on the game of life types of ideas, with rulesets about how the tubules are motivated to move relative to each other, rather than a priori specified movement paths.
- msephton 2y agoAs the developer of this animation and a game developer by day (and night) I had considered the light cycle game. Many great sessions on Armagetron back in the day. Very tricky on a cube to keep multiple players visible at once and also to have controls and direction be consistent.
- araes 2y agoWas actually thinking something that would be multi-player from each player's perspective. Perhaps not a cube also, although a cube would work and be an interesting terrain variation. Sphere though would be a more obvious implementation choice.
- msephton 2y agoAh, quite different to this then.