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The big point to be made here is that every form of art is inherently about the medium. Games have different rules from movies. Camera work doesn't matter, but
by unalone 18y ago
The big point to be made here is that every form of art is inherently about the medium. Games have different rules from movies. Camera work doesn't matter, but creating a world such that every camera view looks equally beautiful does. The authorial control isn't the control of the actual actions but of the results of said actions.
- eru 18y agoYes. And camera control does matter. But for most games programming the camera is more like good craftsmanship than art. (This is the way it should be for those games.)
- unalone 18y agoThe one really good camera movement I've seen in gaming is in Shadow of the Colossus, where the camera blurs when it moves too quickly. It means that suddenly there's a visual effect for switching camera angle. And for whatever reason, most shots in that game are gorgeous without the player trying.