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It does sound fun, but there would have to be some layer to control the amount of wackiness, or it would feel random to the point of meaninglessness, like "proc
by seanwilson 2y ago
It does sound fun, but there would have to be some layer to control the amount of wackiness, or it would feel random to the point of meaninglessness, like "procedural oatmeal"?
- eismcc 2y agoYou may want to look into the nintendo zelda chemistry engine
- seanwilson 2y agoAny good links? I briefly looked up that it models fire, electricity, cutting etc. interactions, but if you put this in the frame of a text adventure rather than a 3D action adventure, would it be fun? e.g. typing "shoot arrow at explosive barrel" isn't as engaging as aiming the arrow yourself.
- pests 2y agoSibling comment mentioned Zelda but really this reminds me of the Zelda Randomizers. Fixed set of items in a fixed set of locations. Certain locations need certain items to access. So therefore randomize which items are in which rooms while still being able to complete the game. Then they have a door randomizer which changes where doors warp you to - effectively changing the map and potentially the order of items needed.
- seanwilson 2y ago> Fixed set of items in a fixed set of locations. Certain locations need certain items to access. So therefore randomize which items are in which rooms while still being able to complete the game. So this part of the puzzle generation isn't that bad, you also need to make sure you can't make it unsolvable by destroying/wasting items or making them inaccessible (or allow this and call it "Sierra mode"). Making the item usage interesting is the hard part, but that's not as much as an issue for a Zelda game.
- pests 2y agoI figure its mostly a graph problem. I do like door randomizers, esp ones that don't have bi-directionality.
- seanwilson 2y agoYeah, it's essentially https://grumpygamer.com/rtmi_pdc/ https://grumpygamer.com/rtmi_pdc/ where the items are nodes and the edges are item interactions, and you're trying to carve out a subgraph for whatever your definition is of a good adventure game.
- astrange 2y agoI think you've reinvented the game Scribblenauts.
- seanwilson 2y agoDoes it do interesting chains of puzzles anywhere (more like Zork)? From what I've seen, it looks more like isolated puzzles where you summon any object you can describe to solve the problem rather than having to make do with what you find.