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If anyone's interested, here's a pretty good overview of Infocom's internal development tooling (how they got from the ZIL source code to a compiled story file)
by ndiddy 2y ago
If anyone's interested, here's a pretty good overview of Infocom's internal development tooling (how they got from the ZIL source code to a compiled story file). https://github.com/ZoBoRf/ZILCH-How-to https://github.com/ZoBoRf/ZILCH-How-to
Additionally, this site is a really cool visualization that lets you play Zork while being able to see its internal game state and the corresponding source code to where you currently are. https://eblong.com/infocom/visi-zork1/ https://eblong.com/infocom/visi-zork1/
- _emacsomancer_ 2y agoRe: the Visual Zorker visualisation, see Andrew Plotkin's associated blog post: https://blog.zarfhome.com/2025/01/the-visible-zorker https://blog.zarfhome.com/2025/01/the-visible-zorker [ commentless HN discs: https://news.ycombinator.com/item?id=42769679 https://news.ycombinator.com/item?id=42769679 ]