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One thing I'd like to see AI used for: draw the Zork scenery based on the in-game text description.
by riiii 2y ago
One thing I'd like to see AI used for: draw the Zork scenery based on the in-game text description.
- MetaWhirledPeas 2y agoThat's a fun idea. The lack of continuity will be amusing, especially given the sparse descriptions of everything.
- adamrezich 2y agoThat sounds like the perfect use for LLM image generation!
- KerrAvon 2y agoThe later Infocom games — I’m thinking especially Moriarty’s evocative Wishbringer, Trinity, Beyond Zork — have much improved writing in general; it might be interesting to see what an LLM actually does with those.
- ghaff 2y agoA Mind Forever Voyaging has very good writing as well (and less in the way of puzzles). Of course, Hitchhiker's has great writing too.Not sure I ever played Wishbringer or Beyond Zork but Trinity is good.
- DonHopkins 2y agoPlaying Zork with AI-generated imagery [video] (youtube.com) 133 points by mr_walsh on Jan 8, 2023 | hide | past | favorite | 54 comments https://news.ycombinator.com/item?id=34300765 https://news.ycombinator.com/item?id=34300765 https://www.youtube.com/watch?v=ZpCrBBj6AWE https://www.youtube.com/watch?v=ZpCrBBj6AWE
- vunderba 2y agoI think people have been experimenting with integrating stable diffusion into text adventure games (like AI Dungeon) for a while now. Prompt adherence is always an issue particularly in a text adventure game where position matters - e.g. (The crystalline amulet is sitting on top of the old wooden table. A fireplace at the end of the room gently crackles. To the east lies a door, cracked with age. On the west wall you can see a painting of the lords of the manor. etc) Flux could probably get close - though it clearly doesn't have any examples of an amulet in its training data. :) https://imgur.com/a/giBqQ1L https://imgur.com/a/giBqQ1L
- gonzus 2y agoSomebody did this recently for Advent of Code (some year, not 2024 necessarily). I don't remember any details, but the images were entertaining.