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The code snippets were very cool. I'll check out hoot! Overall I don't think Wasm GC is for realtime graphics. Wouldn't the garbage collector cause a framerate
by hoppp 2y ago
The code snippets were very cool.
I'll check out hoot!
Overall I don't think Wasm GC is for realtime graphics.
Wouldn't the garbage collector cause a framerate drop when rendering? Usually garbage collectors are not used for graphics heavy apps.
My impression was that WasmGC was perfect for writing business logic in Go or C# or other garbage collected languages that were not running perfectly before in wasm.
- davexunit 2y agoYou can absolutely do graphics rendering with GC'd languages. The trick is the same as with manual memory management: Minimize allocation. You mention C# which is a language that has been used very successfully in the games industry.
- hoppp 2y agoUnity uses C# but the engine is written in C++, but you are probably right and there are other engines out there written in C#