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Things change. Some for the better, others for the worse, but not all these changes are bad and some are inevitable, and it's not s if the past was all roses an
by simonh 2y ago
Things change. Some for the better, others for the worse, but not all these changes are bad and some are inevitable, and it's not s if the past was all roses anyway.
What is a coin in an arcade videogame if it's not a microtransaction?
Software as a service is just different, and it's not all bad. You have automated upgrades, a consistently funded developer that can better plan and deliver updates, if you only need the software for a short period of time it can be cheaper. Frankly the packaged software approach was a kludge due to the technical limitations of the time. Now if big releases make sense developers do that, if incremental updates over time provided as a service make sense, they can do that.
Most of the section on what we can do about all this is focused on stuff that didn't exist in the past. The internet and online services, social media. Going back to the past wouldn't be to do those in some ideal way that used to exist, it would mean not doing them at all. Sure.
There is no ideal past to go back to without pulling the online plug. However, that plug isn't going away, and we don't actually want it to. The "How we can reclaim control" bit at the end is mostly correct, but it's really about coming to grips with managing the new reality, not going back to a situation we've outgrown.
- pjmlp 2y agoOn my days those microtransactions were 20 escudos, 25 escudos, 50 escudos, 50 euros (great deal with this one, 1 euro == 200.482 escudos), 1 euro, eventually arcades died after this.