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Clocktower is not meant to be a solvable game. In fact, solvability is a big problem in One Night. The most boring games of Clocktower are those where you can c
by scrollaway 2y ago
Clocktower is not meant to be a solvable game. In fact, solvability is a big problem in One Night. The most boring games of Clocktower are those where you can coldly logic everything out because there is No Other Way for things to have happened.
Clocktower is the ultimate iteration of a social deception game. It’s about the lying. It’s about the storytelling; not just by the storyteller but by the players themselves who have to create the alternative narratives and convince their friends of those narratives.
Clocktower is so good because it forces people to work together, and assume unreliable narrators regardless of intent. It gives individuals unique and powerful abilities, giving a lot of agency on the game regardless of whether they are dead or not. And because of all of this, it’s not the few but the many that achieve a success for their team.
I am utterly fascinated by this game and, more than that, thanks to its format, it yields a huge framework for experimentation by scriptwriters and storytellers. I have stopped playing any other kind of social deduction game - none can even hold a candle to Blood on the Clocktower.