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Considering recent developments in GPU hardware (Tensor Cores for GEMM), another hardware accelerated algorithm is ray tracing for photo-realistic rendering. As
by musebox35 2y ago
Considering recent developments in GPU hardware (Tensor Cores for GEMM), another hardware accelerated algorithm is ray tracing for photo-realistic rendering. As far as I understand the Ray Tracing Cores provide an efficient hardware implementation of ray-triangle intersection, pulling data from a Bounded Volume Hierarchy (https://en.wikipedia.org/wiki/Bounding_volume_hierarchy https://en.wikipedia.org/wiki/Bounding_volume_hierarchy).