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I'm not sure if you remember the whole thing where John Carmack had to change some 3D shader code in Doom 3 because of a patent dispute. The change was adding f
by ceol 14y ago
I'm not sure if you remember the whole thing where John Carmack had to change some 3D shader code in Doom 3 because of a patent dispute. The change was adding four lines of code and changing two.[0] So I would say choosing between two similar algorithms, running two algorithms in parallel, or running an additional algorithm that always returned empty would be a valid workaround.
[0]: https://twitter.com/id_aa_carmack/status/137189212519792640 https://twitter.com/id_aa_carmack/status/137189212519792640