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so what about realtime graphics with wasm without GC? (compiled from languages not needing a GC like Rust, C/C++, Odin, ...)
by simon_void 2y ago
so what about realtime graphics with wasm without GC? (compiled from languages not needing a GC like Rust, C/C++, Odin, ...)
- davexunit 2y agoAs mentioned, that works quite well already but it's not the topic of this post.
- simon_void 2y agotrue, it's just that the topic of this post seemed strange to me, since you wouldn't use a programming language with GC for high intensity graphics app in native either, hmmm.
- davexunit 2y agoGC'd languages are used all the time for this. C# is a huge language in game development, for example.
- pjmlp 2y agoBetter, but WebGPU and WebGL aren't going to win any performance prizes either, and tooling is pretty much non existent. Nothing like Pix, Instruments or Renderdoc, SpectorJS is the only thing you get after almost 15 years since WebGL 1.0. And from the hardware level they support, it about PlayStation 3 kind of graphics, if the browser doesn't block the GPU, nor selects the integrated one instead of dedicated one. Your are left with shaders as the only way to actually push the hardware.