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I feel like diffusion algorithms are going to make headway into the procedural generation space soon. With WFC you can have your rules for how a city is credib
by Nihilartikel 2y ago
I feel like diffusion algorithms are going to make headway into the procedural generation space soon.
With WFC you can have your rules for how a city is credibly composed of certain tile selections at some scales. But I'm imagining a future where a game designer can prompt a diffusion model with something like 'generate a mid size industrial city with a classy commercial district in the north and abandoned factories in the west, using the pre supplied positions of important buildings."
A diffusion model could be trained on the structure and semantics of a real city.
- kelseyfrog 2y agoGreat take. Wave function collapse is like a Markov chain in terms of complexity. As we know there's plenty of opportunities to apply more sophisticated techniques. The downside of course is that more complex techniques often require orders of magnitude more data. while I believe there's technical room for growth, I'm not sure there's practical room for growth or at least it's harder to imagine outside of "cool tech demo".