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The problem with non-recurring revenue is that it's difficult to justify further investment once you saturate the market. If you want them to keep working on y
by emmett 14y ago
The problem with non-recurring revenue is that it's difficult to justify further investment once you saturate the market.
If you want them to keep working on your product year in, year out, you have to pay for it year in, year out.
The alternative is selling upgrades, but that doesn't work on iOS at all.
- evilduck 14y agoCouldn't this be handled via in-app purchases unlocking new features or later "versions"? It's not optimal, but it seems like it might be workable.
- suresk 14y agoYou could, but it would get really clumsy pretty quickly, especially if you were trying to ship multiple versions and only unlock certain ones. I'm not sure if Apple would even approve that.
- suresk 14y agoIndeed, you run into diminishing returns fairly quickly. I wish the various app stores had ways to allow upgrade functionality, as it would mitigate that issue. In-App purchases don't really work for a lot of situations and can make your users feel like you are nickel-and-diming them. Just releasing a new app doesn't reward or encourage existing users to upgrade, and as an end-user, it kind of sucks to have a bunch of copies of the same app lying around.