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Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures. If you have issues with it it's entirely with the style, t
by 3836293648 2y ago
Tears of the Kingdom's only graphical issue is framerate and resolution. Maybe some ground textures.
If you have issues with it it's entirely with the style, the graphics are fine.
- nothercastle 2y agoLack of ram meant it could only handle a couple trees at a time
- 3836293648 2y agoThat's not true. There's a couple of forests that are as dense as gameplay can reasonably allow.
- nothercastle 2y agoMost of the environments are empty planes with a 1-2 trees I think they needed to use a lot of tricks to have more than that. It might have also been an ai pathing issue
- 3836293648 2y agoMost of the time isn't the limitation? Maximum is the limitation. Look at the forest on the plateau. Look at where memory 11 is in BotW. Look at the lost woods. Sure, most of the time there are just a few trees, but when they want to they blow right past that
- raydev 2y agoThe style is entirely informed by hardware limitations. They did their best with what they could.
- 3836293648 2y agoYes, hardware limitations of the Wii U, not the Switch
- cbarrick 2y agoTears of the Kingdom is a Switch exclusive. The style is influenced by Breath of the Wild, but nothing about the development of Tears was held back by the Wii U.
- UltraSane 2y agoThe world is noticeably empty due to hardware limitations.