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DLSS is disappointing compared to actual resolution increases. It adds plenty of artifacts like shimmer, ghosting, occlusion issues. I’m expecting Nintendo to u
by TingPing 2y ago
DLSS is disappointing compared to actual resolution increases. It adds plenty of artifacts like shimmer, ghosting, occlusion issues. I’m expecting Nintendo to use it unfortunately.
- neuroelectron 2y agoThey will likely leave it up to the developer and not us it too much in their own games.
- esperent 2y agoHave you watched any of the recent videos about dlss 4? It's using a different neural network for upscaling, and these issues seem to be massively reduced. It should be compatible back to at least the 20xx GPUs as well, not just the new 50xx GPUs. Maybe it'll be on the switch 2 as well. I've only seen a few clips of Cyberpunk but they surprised me a lot. If that level of quality can work on other games too then it'll be a huge upgrade.
- TingPing 2y agoI’ll try it when out. Marketing videos are not a useful way to test something like DLSS which is easy to mask the issues with things like low bitrate, slow pans, avoiding problematic situations, etc.
- squeaky-clean 2y agoDLSS 3 looked great in their teasers too, but it's filled with temporal ghosting in practice.
- esperent 2y agoI'm not talking about teasers, the one I watched was from digital foundry who were given some time with the game and took their own videos as far as I know.
- starky 2y agoThey have to be using upscaling. No matter your feelings on it, it is the way everything is moving and will become a requirement to run any "AAA" game going forward soon enough.